Xenko 2.0 manual
These pages contain information about how to use Xenko, an open-source C# game engine.
The Xenko manual is under construction and updated regularly with new content. Follow Xenko on Twitter for documentation updates.
- Updated Navigate in the scene editor
- New Navigation
- New Create a model from code
- New Troubleshooting - Lights don't cast shadows
- New HRTF
- Updated Skyboxes
- Updated Lights and shadows
- New Distribute a game
- Updated Materials
- New Xenko for Unity® developers
- Updated Get started - Manage assets
- Updated Get started - Navigate in the scene editor
Improve this documentation
The Xenko documentation is open-source, so anyone can edit it. If you find a mistake, you can correct it or comment in GitHub.
To edit any page of this manual, in the top right, click Improve this Doc. Please make sure to follow the writing guidelines.