Xenko 3.0 manual
These pages contain information about how to use Xenko, an open-source C# game engine.
The Xenko manual is under construction and updated regularly with new content. Follow Xenko on Twitter for documentation updates.
New Cached files
New Compile shaders
Updated Skyboxes and backgrounds
Updated Material slots
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The Xenko documentation is open source, so anyone can edit it. If you find a mistake, you can correct it or comment in GitHub.
To edit any page of this manual, in the top right, click Improve this Doc. Please make sure to follow the writing guidelines.