This section explains how to use Game Studio and the Xenko API for graphics and rendering.
Shaders are authored in the Xenko's shading language, an extension of
HLSL. They provide true composition of modular shaders through the use of inheritance, shader mixins, and automatic weaving of shader in-out attributes.
Effects in Xenko use C#-like syntax to combine shaders. They provide conditional composition of shaders to generate effect permutations.
Xenko shaders are converted automatically to the target graphics platform, either plain HLSL for Direct3D,
GLSL for OpenGL, or
SPIR-V for Vulkan platforms.
The graphics module provides a set of methods to display the game. Although Xenko is available on multiple platforms, the whole system behaves like Direct3D 11 from the user perspective. You need a basic knowledge of the rendering pipeline to use it.