Intermediate Artist Programmer
Material attributes define the core characteristics of a material, such as its diffuse color, diffuse shading model, and so on. Attributes are organized into geometry, shading, and misc.
There are two types of attribute:
- attributes used as input values for a shading model (for example, the Diffuse attribute provides only color used by the diffuse shading model)
- attributes that can change the shading model (for example, diffuse shading models, such as the lambert model, interprets the diffuse attribute color)
Attributes contribute to a layer of a material. If a material is directly used as a model material, all its root attributes are considered part of the first layer.
You can also write custom shaders to use in material attributes.
In this section
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